These level editors continued to ship with games and hobbyists began to learn how to create interesting levels. These hobbyists were later being hired by companies to design levels for them. However, as level design grew, more complex Level Design software began to be used. Now most of the levels are created in an outside program and then implemented into a game engine. Now Level Editors have evolved from simple editors to a place where you can composite a scene to show off your pieces.
I've had experience with Level Editors in previous computer games that I have played. The most notable one that I remember was from a game called Age of Mythology. You could use tools in the game to alter terrain, add buildings, and units. This allowed you to create scenarios that players could actually play out, and you could tell them that you designed it in the editor.
![]() |
Age of Mythology: Ensemble Studios |
No comments:
Post a Comment