Tuesday, November 27, 2012
Dungeon
I designed a multi room medieval dungeon that would have the player searching for treasures below a tavern. Hidden deep in the depths of the dungeon lies a room filled with riches beyond any dream.
Tuesday, November 20, 2012
2 Room Greybox
Overview |
Temple Entrance |
Temple Corridor |
Wednesday, November 7, 2012
9 Area Level
Rough Top Down & Flow |
Refined Top Down & Legend |
We are tasked with creating a level document that encompasses a level with 9 areas. I decided to go with a side scroller dungeon crawl. I want the player to be interested by the amount of depth in the levels. The world dangers that you encounter will hinder your progress through the level, and they must be overcome by different methods. You start in a tavern and make your way through a system of dungeon areas and eventually end up on a floating platform where you move onto the next level.
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