Tuesday, November 27, 2012

Dungeon



I designed a multi room medieval dungeon that would have the player searching for treasures below a tavern. Hidden deep in the depths of the dungeon lies a room filled with riches beyond any dream.

Tuesday, November 20, 2012

2 Room Greybox

Overview

Temple Entrance

Temple Corridor
Put together a two room greybox level with connecting hallways. Out keyword when going into this project was "Crash." Therefore, I decided to go with the story of a pilot who crashes down into a bog and seeks refuge in an old temple until his team arrives. From there the player will end up getting trapped inside of the temple. They will have to fight their way out, but they will continue to move further into the temple.

Wednesday, November 7, 2012

9 Area Level

Rough Top Down & Flow

Refined Top Down & Legend

  We are tasked with creating a level document that encompasses a level with 9 areas. I decided to go with a side scroller dungeon crawl. I want the player to be interested by the amount of depth in the levels. The world dangers that you encounter will hinder your progress through the level, and they must be overcome by different methods. You start in a tavern and make your way through a system of dungeon areas and eventually end up on a floating platform where you move onto the next level.